![]() ![]() ![]() I mainly scrub back and forth to see how the changes I've made on the stage look.Īnyway I won't go on. What you'll notice is I don't spend a lot of time looking at the timeline once I've defined my brackets. It's a little longer than I intended but I also show you how to use the same bracketing technique for animating your characters facial expressions. If all that sounds complicated then you can watch me demonstrate it in the video below. This allows me to make any kind of adjustment within the bracketed area without affecting any animation outside of the brackets. I use a technique called 'bracketing' where I mark the start and end points of an adjustment I want to make to an existing motion with key frames before I do anything else. Modifying predefined character actions, and even animating facial expressions is not that hard to do using Cartoon Animator 4. Learning how to get your characters hands talking, with just a little bit more effort could really make your work stand out. I think you'll agree, overall, it's quite an improvement on what I started with.Įven in much of today's commercial animation, animators cut corners by only having their characters mouths move much of the time. Everything I did with the characters arm movements is simply modifying the original motions you saw in the first animation to better suit the dialogue. Now watch the animation again, only this time I've gone through and 'lip synced' the character's hands to her speech, and added facial expressions and hair movement as well. ![]() Note that I didn't add any facial expressions/animation but, if you added in a few eye blinks the scene would probably work fine as a finished piece. It looks perfectly fine, lots of hand gestures that seem to be in line with the dialogue. All of the character animation is done with predefined talking motions that I've kind of lined up to match what the character is saying. You don't need to key frame every action if you take advantage of predefined motions.īelow is a sample animation I quickly threw together in about ten-fifteen minutes. Unfortunately there's no auto hand syncing function in Cartoon Animator 4 but getting your characters hands talking doesn't have to be painstakingly laborious. In other words, lip syncing your character's hands with what they are saying. In animation your characters can really seem more alive if you pay attention to what their hands are doing as they speak, creating gestures that support their dialogue. ![]() If we're really excited we might wave our hands in the air for example.Īt other times our hands may reinforce a mood with actions that support our feelings, maybe if you're really sad you might rest your head in your hands, or wipe away tears. Generally the more excited we are the more expressive our hands become. Most people accentuate almost everything they say with their hands, if they aren't consciously making an effort to keep their hands still, such as TV presenters often do. ![]()
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